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2dto3D

Convert an FBX file to GLB

Drop in an .fbx and get a .glb for the web, AR and game engines, textures included. Converted on your own machine.

FBX → GLB

Drop your FBX file here

Runs entirely in your browser. Your file is never uploaded, and there is no sign-up.

How to convert FBX to GLB

  1. Drop your .fbx file onto the panel, or click to browse for it.
  2. The file is read and converted on your own machine. Nothing is uploaded to a server.
  3. Download the GLB file. You get binary .glb in metres, with embedded textures.

What carries over to the GLB

In the FBXIn the GLB
Meshes, normals, UVsKept
Embedded texturesKept, packed into the GLB
Textures linked by file pathMissing, a browser cannot read your disk
MaterialsConverted to glTF PBR with the same colour and texture
AnimationKept
UnitsConverted from centimetres to metres

Why GLB for the web and AR

glTF is the open standard for 3D on the web, and GLB is its single-file form. Browsers, Shopify, model-viewer, Three.js and Babylon.js read it directly, and Android shows it in AR. FBX works in none of those. Because glTF is in metres by specification, a correctly scaled GLB also appears at real size when a shopper places it in their room.

The materials in the GLB are a direct translation of the FBX colour and texture. Shiny or metallic surfaces from Maya or 3ds Max shaders do not carry over exactly, so check the look in the viewer before you publish.

Your file never leaves your browser

This tool is JavaScript running on your own machine. Your file is read into memory, processed there, and gone when you close the tab. It is never sent to us, so there is no upload, no queue, no retention period, and no account to create. You can disconnect from the network after the page loads and it will still work.

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Frequently asked

Why convert FBX to GLB?

GLB is the format the web, AR and most modern engines read directly. Shopify, model-viewer, Three.js, Babylon.js, Apple Quick Look (through USDZ) and Android Scene Viewer all take glTF or GLB, and none of them take FBX. GLB is also one self-contained file, with the textures inside it.

Are textures kept?

Textures embedded in the FBX are kept and packed into the GLB. A texture the FBX only points to by a file path on your disk cannot be read by a browser, so re-export the FBX with "Embed Media" turned on if your textures go missing.

What scale will the GLB be?

Metres, as glTF requires. The converter takes the FBX as centimetres, the default in Blender, Maya and 3ds Max, and divides by 100. A 30 cm model arrives as 0.3 m, which is what puts it at real size in AR.

Is the file uploaded?

No. The conversion runs on your own machine. Nothing is sent to a server, and there is no account or email gate.

Last updated 2026-11-06