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2dto3D

Meshy vs 2dto3D

Both turn images into 3D models, and they are built for different jobs: Meshy is a subscription studio aimed at game and creative assets, 2dto3D turns product photos into realistic models you pay for one at a time.

Facts on this page checked 2026-08-20. If something is out of date, tell us: support@2dto3d.app

The short version

Choose Meshy if

  • You generate at volume every month, where its per-asset cost is genuinely lower
  • You want text-to-3D, not just image-to-3D
  • You need animation, rigging, or the Blender, Unity, Unreal and Roblox bridges
  • You are making stylized game assets rather than digitizing real products

Choose 2dto3D if

  • You have real products to digitize and fidelity to the photo is the point
  • You want to pay for exactly the models you make, with no subscription
  • You want the commerce surface included: viewer, AR, embed, packshots, every format
  • You make models occasionally and want credits that keep until you need them

Pricing, honestly

Meshy sells subscriptions with monthly credit allowances (as of August 2026: free at 100 credits, Pro at $20 for 1,000 credits and up to 100 assets, Premium at $40 for 3,000, Ultra at $100 for 8,000). Used to the full, that is a per-asset price far below ours, and if you generate every day that math is real and you should know it.

2dto3D sells prepaid credits at $2 per model, topped up from $5, and they never expire. There is no free tier and no subscription. The first model is $2 and fully refundable within 14 days. The difference is not who is cheaper in the abstract; it is that a subscription prices your busiest month into every month, and pay-as-you-go prices only the work you actually did.

Side by side

PropertyMeshy (Aug 2026)2dto3D
Pricing modelSubscription, monthly credit allowancesPrepaid credits, $2 per model, no subscription
Free tierYes, 100 credits/mo, CC BY 4.0 licenseNo; $2 first model, refundable within 14 days
InputsText prompts, images, multi-viewOne product photo (the missing angles are generated)
Built forGame and creative assets, animationRealistic models of real products
SpeedMinutes, tiered by plan priorityAbout 5 minutes; we optimize for realism, not speed
With every modelDownloads, plan-dependent toolingInteractive viewer, AR (Android and iOS, Chrome and Firefox included), embed snippet, free packshots, export to GLB, GLTF, FBX, OBJ, USDZ, STL, 3MF
AnimationYes, motion libraryNo
Engine integrationsBlender, Unity, Unreal, Roblox, Maya, 3ds Max bridges; APIGLB works in all of them; embed and API for stores

The real difference is the job

Meshy is at its best inventing assets: prompt in, stylized model out, animated and bridged into an engine. That is a genuinely different problem from the one 2dto3D solves, which is taking a photograph of a thing that exists and producing a model faithful enough that a shopper, a client or a printer can trust it. Our whole pipeline is shaped around that: the angles your photo cannot see are generated from the product itself, the model is scaled to the object's real-world size so AR places it correctly in a room, and every model ships with the commerce surfaces already built.

If your week involves both jobs, use both tools. Nothing about either one locks you in: both hand you standard GLB files, and you can inspect any of them in our free GLB viewer.

Common questions

Is Meshy free?

Meshy has a free plan: 100 monthly credits, roughly 10 assets, with outputs licensed CC BY 4.0, meaning commercial use requires attribution (as listed on meshy.ai/pricing, checked August 2026). Paid plans start at $20 per month and carry a private license. 2dto3D has no free tier; the first model is $2 and refundable.

Which is cheaper, Meshy or 2dto3D?

It depends entirely on volume. If you generate near a Meshy plan's full monthly allowance, its per-asset cost drops well below our $2. If you generate a handful of models when work demands it, prepaid credits that never expire cost less than a subscription that renews whether you used it or not. The crossover sits around 10 models every single month.

Can 2dto3D generate a model from a text prompt?

No. 2dto3D does one thing: it turns a photo of a real product into a realistic 3D model. Meshy offers text-to-3D, animation and game-engine bridges. If you are inventing objects from prompts rather than digitizing real ones, Meshy fits that job and we do not.

Do 2dto3D credits expire?

No. Credits are prepaid and keep until you use them. There is no subscription, so there is also nothing to cancel and no monthly allowance to lose.

Can I try 2dto3D before paying?

Yes, two ways. The interactive demo at 2dto3d.app/demo walks the real app with a sample product and costs nothing. Then your first model is $2, refunded in full within 14 days if you do not like the result, including the credit you spent on it.

See it on your own product

The only comparison that settles anything is your photo through the pipeline. Your first model is $2, refundable in full within 14 days if you do not like it, and there is no subscription to cancel afterwards.

Upload a product photo
JPEG or PNG, up to 4 images, 18 MB each. We'll generate the angles.